Own Every Frame
Or someone else, or something else, will.
It’s easy to hand off a large portion of our animation. We pour our souls into the keys, the extremes, maybe a few breakdowns—then pass the rest to clean-up, or worse, to the inbetweener software.
We’ve given half of our drawings away and then wonder why our work has plateaued.
The reason is that we don’t own every frame.
“But …
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