Those Infernal Takes
The overuse of takes has become the thoughtless animator's crutch
I hate takes.
No joking. I really, really, do hate takes.
I don’t know how the take became so ingrained in our animation language. It’s such a staple of animated performance it might as well be crowned the 13th principle of animation.
When you overuse anything in animation, it turns into a figure skating routine:
“And she…
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